
Wizard 101 is a child-themed MMO similar to Harry Potter, where players battle other wizards with spells and summon creatures using cards.
Reviewed by Wizard 101
Wizard101 was free to play during its Open Beta but is now a mainly subscription based game. Players can experience the game and explore the starting areas of Wizard
City for free but must pay a monthly fee to experience the bulk of the game.
Wizard101 is one of the most unique and refreshing MMORPGs to come out in a long time. Much of
Wizard101's theme is taken from the popular Harry Potter franchise. Like in the popular novels, players play as child Wizard who are students at the Wizard School. But all is
not as it seems, mysterious forces are at work that are plotting to destroy Wizard City and it logically falls on the new student (you) to save the day. The graphic style in
Wizard101 is cartoony but in a western sense rather than anime inspired. For such a casual game and childish game, Wizard101 has very impressive graphics. Even character
creation is handled well. There are sevel different schools of Magic: Fire, Ice, Storm, Myth, Life, Death, and Balance. Players can specialize in one of these.
Players can
then customize their character's hair, face, hat, robe, and boots.
What sets Wizard101 apart from other fantasy MMORPGs is not its graphics but its combat. Combat is
handled in a turn based fashion on circular dueling areas located in many locations around the game world. Whenever players come in contact with NPC monsters or challenge
other players to duels, the action will be take place on these areas. Players take turns using spell cards against each other. There are many dozen different cards in
Wizard101 and all players can mix and match cards from all schools of magic. I've never been a fan of card game based video games, but Wizard101 is my first exception. The
combat is fluid enough to overcome the inherent slowness of card games while still maintaining the strategic aspect. Since everyone has access to the same pool of cards, duels
are determined by who put together the best deck, not by who grinded the most.
Questing is another major aspect of Wizard101. There are plenty of quests to do and they do
a good job of providing players direction. Never in this game will someone log in, have nothing to do and be forced to go grind. Quests lead players slowly into new areas as
they level and also provide some game lore. Wizard101 is obviously aimed at a young audience so the background story isn't awe inspiring, but its still nice to have.
Like in
any MMORPG, there are a fair share of walking quests. NPCs will order you to walk around talking to other NPCs, back and forth, for no reason. Not one but two early game
quests ask you to talk to all 7 magic school trainers who are located in a circular area in town.
I've praised Wizard101 so far but it has several flaws worth mentioning.
The first and largest being the inability to chat with other players by default. In order to activation 'dictionary chat', players must go to the home page, log in, and edit
your account options. By default Wizard101 only allows a hand full of stock messages such as 'lets go fight!' Another problem is the repetitive spell effects. New players
are limited to a small selection of cards which means players will be forced to see the same spell animations hundreds of times. Players will find them selves in battle by
accident if they stray too close to an NPC or a fight that's already in progress. Choosing the 'flee' option during a fight doesn't just take players out of a fight, it
teleports them all the way back to town. As of July 2008, Wizard101 is still in beta and hopefully some of these flaws will be fixed before the final release. I've had a hard
time categorizing Wizard101 and the best I can come up with is 'Magic the Gathering meats Harry Potter.' If you're a fan of casual fantasy MMORPGs, of Harry Potter, or of
card game styled games, Wizard101 is the game for you.
Reviewed By: Mister 101

